Developer’s Diary #3 – Initial Design and Publishing Goals

If you have a passion for games, chances are you or someone you know has expressed the desire to create their own game, envisioning the joy and recognition that comes with a successful and cherished creation. The daydreams of crafting the perfect game, pondering its mechanics, and predicting its universal appeal have likely occupied many […]

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Developer’s Diary #2 – The Evolution of Sudden Conflict’s Gameplay

The first version of Sudden Conflict resembled a D&D dungeon map straight out of 1990 High School library class—crudely drawn maps on graph paper, “close enough” miniatures, character sheets crudely made in MS Word, and a handful of d6 dice. I lived in a country town at the time, so we couldn’t get d20s and

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